Significantly reduced the amount that wind affects arrow trajectories, Added new outpost to Layton Lake - Balmont Railroad Outpost, Default selection of starting reserve has been changed to Layton Lake. Your progress will be carried over to singleplayer and any future multiplayer game. Performance improvement for situations where large numbers of unharvested animals are located on the map. It is difficult to exaggerate the importance of this fact.-Aldo Leopold (A Sand County Almanac), The true trophy hunter is a self-disciplined perfectionist seeking a single animal, the ancient patriarch well past his prime that is often an outcast from his own kind… If successful, he will enshrine the trophy in a place of honor. This helps support the blog and allows me to continue to create free content that’s useful to hunters like yourself. For tutoring please call 856.777.0840 I am a recently retired registered nurse who helps nursing students pass their NCLEX. What he is after is having to win it, to conquer the surly brute through his own effort and skill with all the extras that this carries with it: the immersion in the countryside, the healthfulness of the exercise, the distraction from his job.– Jose Ortega y Gasset (Meditations on Hunting), Go afield with a good attitude, with respect for the wildlife you hunt and for the forest and fields in which you walk. Improved synchronization for reloading animations, Fixed issue with antler rattler animation when prone, Fixed issue of lever action rifles reloading one bullet too many, Fixed “floating” arrow during reload animation when crouched with crossbow, Fixed animation issue when firing handgun from hip and then going into aim, Fixed issue when walking with revolver while aiming down scope, Fixed issue with manual chambering animation on over-under shotguns, Fixed issue of bullets being invisible when reloading lever action rifles, Fixed issue of floating arm when going prone while aiming with a handgun, Fixed issue of twisting arms when reloading handgun while crouched and aiming, Left hand no longer clips through scope when reloading the Whitlock Model 86, .22 Virant no longer shows bullets in the magazine when reloading an empty magazine, Right hand no longer disappears when switching weapon while aiming with a bow, Magazine of .270 now gets put into the correct place when reloading, Aim toggle and autowalk on 5X30 Rangefinder no longer causes infinite animation loop, Player arm no longer disappears when changing weapon during aiming while using a bow, Reload animations no longer end abruptly if there is no ammunition left, Compound and Recurve bow no longer shoot additional “ghost arrows”, New reserve selection screen in Main Menu, Improved navigation of multiplayer lobbies with a gamepad, Fixed issue of “All” filter not showing any multiplayer sessions, Fixed issue of being able to equip ammo or sights belonging to different weapon classes than selected weapon, Fixed issue of wrong items showing up when using the “compatible items” function in the store, “Savanna Warden Outfit” text is no longer truncated, Loading screens now correctly show the reserve you are traveling to, Fixed issue of not being able to interact with flowers in “Flowers for Vincente” side mission, Moved certain mission waypoints that overlapped with outposts, making it difficult to fast travel to those outposts, Performance improvements when spawning animals, Fixed a crash when a player harvests another player’s downed, New Feature - Confrontation with Apex Predator, Spinal Cord rework - tweaked and balanced damage values for spinal cord organ, Fixed an issue with the mission "Duck Decoys" in Parque Fernando where players could not place duck decoys at the specified location, Fixed issue with Patagonian unlocks for .44 and .338 going invisible after a player quits the game, Rebalanced spawning of rare animal variations for animals in Parque Fernando, Fixed an issue with game crashes when harvesting a, The cabinet in the Parque Fernando hunting lodge outpost building no longer lacks collision, Fixed an issue with not being able to dismantle portable structures in multiplayer, Players no longer lose XP and money when a new game is started and quit after completing missions, Players can no longer buy items of the same category with insufficient funds, Fixed an issue with the mallard caller occasionally not making any sound when used, Fixed an issue with the poachers' traps in Vurhonga Savanna being difficult to interact with, Deers in Parque Fernando now react appropriately to a, Blackbuck targets now unlock correctly on the Archery Range in Parque Fernando, Fixed an issue with players not being able to complete the “Best-In-Class" mission, Fixed an issue with Tracked Animal Info not disappearing from the map even if a New Game has been started, Players no longer lose XP and money after restarting a game if saved at a tent, Fixed an issue with Players getting stuck in the meat shed in the mission “Be Our Guests”, Fixed an issue with the hunter being launched into the air after being killed, Fixed issue with the Player's position not being saved at Müllerwald Western Outpost, Fixed a rare crash that occurred when an animal died, Player no longer needs to have 5000 cash to change outfit or equip/remove backpack, Fixed an issue for the Side Mission “Legal Sources” - Mission objective incorrectly directed players to Dzonga instead of Vuxa, it now correctly directs to Vuxa, Fixed an issue with the “Call of the Wild" achievement not unlocking, Fixed an issue with ‘A Sample of Parque Fernando’s Finest’ achievement not unlocking, The Deer "Bleat" Caller is now listed as recommended for, The Host’s name in the list of multiplayer games will now update correctly when the host leaves a game, Hosts will share need zones and hunting pressure with all players in a multiplayer game correctly. Refactored achievements to award them if a player had already completed the requirements but not receive the achievement, Improvements to handling Mallard Ducks in multiplayer, Fixed issue to correctly group several POI icons of, Fixed issue with Hunting Stand playing construction sound every time you get close, Fixed issue that would make rare Mallard Duck variations appear too often, Adjusted amount of Mallard Ducks that gather at the same area on the same lake, Expanded the total size of the mallard need zones - mallards will land, rest, and feed at more areas throughout the reserve, 20G SA Nordin is now correctly tied to the “Duck and Cover” DLC, Added maximum amount of waterfowl blinds per reserve (16), Improved 20G SA Nordin reload into and exit animations, Fixed an issue where the splash effect of Ducks falling into water would sometimes not play, Feeding zones now cover more shoreline in order to prevent multiple POIs from showing, Main menu music should no longer be interrupted. Reworked fall damage and physics, eliminating death by rocks and bushes. Patches are game updates that provide fixes for known bugs, adjust the game balance or introduce new features or animals to the game. Maybe hunting has as much of a claim on our civilized selves as anything else. Make sure you follow The Big Game Hunting Blog on Facebook, Instagram, Twitter, and YouTube. Others are just bits of knowledge shared by an individual who had a knack for certain way with words. I own a savage .30-06 16/116 trophy hunter XP, a Browning .30-06, and recently bought this .30-06. Best 243 Ammo For Hunting Deer, Hogs, & Varmints, Best 270 Ammo For Hunting Deer, Elk, & Other Game, 6.5 Grendel vs 5.56/223: Review & Comparison, Best 308 Ammo For Hunting Deer, Elk, Hogs, & Other Game, Best 7mm-08 Ammo For Hunting Elk, Deer & Other Game, 6.5 Creedmoor vs 300 Win Mag Review & Comparison, Best 7mm Rem Mag Ammo For Hunting Elk, Deer & Other Game, 6.5 Creedmoor vs 243 Winchester Review & Comparison, 6.5 Creedmoor vs 7mm-08 Remington Review & Comparison, 6.5 Grendel vs 308: Everything You Need To Know, Essential Muzzleloader Supplies Every Hunter Needs In 2021. Federal Fusion Rifle Ammunition F708FS2, 7mm-08 Remington, Fusion, 120 GR, 3000 fps, 20 Rd/bx $ 32. A fix to reward the Vurhonga Savanna Arc trophy has been implemented for players who may have experienced a crash while interacting with the tree in the mission “The Ghost Tree.” If you meet the requirements, simply harvest an animal in Vurhonga Savanna to trigger the trophy. Fix for a bug where aiming with a scope while crouched was inaccurate for the .338, 7mm and shotguns. While some people do a better job of explaining this than others, describing the many feelings and emotions involved with hunting is a challenging task. Please note that this new weapon, ammunition and equipment is available via the new, paid DLC âtheHunterâ¢: Call of the Wild - Wild Goose Chaseâ Gameplay. 35 Remington. My father owns several .30-06 rifles also, and my grandfather also does. Warthogs can now be called with the Wild Boar caller, Price of .470DB ammunition will be reduced to 2.000 and 2.660, Price of .470DB KING will be reduced to 90.000, Fixed issue with Main Mission “The Ghost Tree”, Fixed issue with Main Mission “Hunter and Hunted”, Fixed issue with Side Mission “Hunting Springbok”, Improved audio mix (crickets, cicada and more), Fixed issue with animal calls not being audible, Fixed issue with Manual Reload, Manual Chambering and color settings for tracks not saving, Fixed issue regarding “A Match for the Widowmaker” achievement, New weapon: KING 470DB in two variations, APEX & ZENITH, New ammunition: .470 Nitro Express Soft Point & Full Metal Jacket ammunition, New equipment: Reflex Sight for KING 470DB & STRECKER 20GA SXS, New outfit: Savanna Warden (DLC not required, available for in-game currency), Added 12 new achievements related to Vurhonga Savanna, Added Waypoint system to missions in Vurhonga Savanna, Fixed an issue that causes animals to vanish after being shot, Fixed issue that prevented players from completing “Dr. Thanks for your support. He looks like he hates you personally. Limited time. share. 28. Fix for crash when starting a game after animal map content has changed, Fix for crash when leaving a dead animal on the ground and traveling far away from it, Fix for crash when bagging an animal in a multiplayer game. Audio: are now unlocked when you exceed the requirements. You can switch between these two modes using the right mouse click, Fixed issue of getting Beaver message when trying to place items at odd locations, New weapon: Virant .22LR Semi-Automatic Rifle, Fixed issue where Red Deer Scent was only purchasable once, Added new icons on Huntermate and map for every clue type, Connections between clues on the Huntermate and map that are not in sequence now display a dotted line if the player has the connect the dots skill, Fixed an issue where the last interacted directional clue would sometimes not display the direction of the next clue, Improved environment sound mix for Hirschfelden and Layton Lake, Huntermate has been optimized and is now smoother and has less impact on performance, Fixed an issue when joining Steam friends through Steam overlay, Hunting structures have been tweaked to provide better visual cover, Fixed issue with players receiving bow weapon score when it wasn’t used for killing the animal, Tents and ground blinds now adjust to an eligible position after being spawned. À tout moment, où que vous soyez, sur tous vos appareils. Fix for a message about driving an ATV into the water showing for all players in a multiplayer game. Layout Blinds can be used by other players in multiplayer. Fix for the profile card in the codex not displaying the correct facial variations if you purchased one of the new character customizations. Various emergency hotfixes to tackle the new stability and crash issues introduced by patch 1.20. Fixed an issue with the Inventory UI: now displaying a message instead of categories if the player’s backpack contains no items, Fixed an issue with the placed decoy icon sometimes not appearing on the map until the player restarts the game, Text is no longer truncated from reserve descriptions on the world map, Fixed an issue with the Shooting Range overlay not disappearing when switching reserve, Skill/perk reset cost is now displayed even when a player can't afford it, Fixed issues with assigning an item to Quick Access if that item ismoved to backpack when other items are also moved to storage, "Compatible items" button is no longer shown in item categories that are not relevant, Unlocked regions in the codex will no longer be skipped over when navigating the codex with a controller, Fixed an issue with difficulty in determining where the current highlight is when navigating the multiplayer menu with a controller, Deploying the last instance of a tent, blind or other portable structure will no longer cause the inventory menu to become blank, Fixed issue for hidden "Ghost" button in the in-game settings, that will exit the player to the Main Menu when clicked on, Fixed an issue for shots hit/missed tallies in hunting profile not incrementing, Inventory item subcategory no longer changes to text when the item is dragged from quick access and back, Fixed an issue with the counter in "Everybody Loves Ducks!" Geese no longer suddenly appear out of the ground and fly away. Interact with the same area to exit the blind. https://thehuntercotw.fandom.com/wiki/Patches?oldid=10967. Try changing from headphones to speakers and back if you have no sound. I have to agree with the above comment from Matt. No book can teach you that. vs. .30-06 Springfield Jordan Sillars In his excellent handbook, âCartridges of the World,â Frank C. Barnes describes the .30-06 Springfield with the kind of reverence usually reserved for religion, momâs cooking, and secret hunting spots. In a civilized and cultivated country wild animals only continue to exist at all when preserved by sportsmen. save. Additional improvements for disappearing tents. But deep in the guts of most men is buried the involuntary response to the hunter’s horn, a prickle of the nape hairs, an acceleration of the pulse, an atavistic memory of his fathers, who killed first with stone, and then with club, and then with spear, and then with bow, and then with gun, and finally with formulae.-Robert Ruark (Horn of the Hunter). Poachers' car no longer disappears the moment the player completes the mission “The Last Rhino”, Parque Fernando Trophy Collection becomes active if the player gets a diamond, PC: Fixed crash issue when entering the initial loading screen, Fixed: Shots on Challenge Targets count as “Missed”, Fixed issue for Settings not saving and reverting to default when continuing game, Animals are no longer spawning on the unplayable side of the river in Vurhonga Savanna, Fixed issue which sometimes made it impossible to turn off the camera overlay if it was brought up via Quick Access, Fixed issue with animals sometimes not grazing when eating, Minor improvements to Chinese localization, Fixed an issue with inaccurate collision on lookout towers, Fixed an issue where the parachute dropped in the mission“The Last Hangup” could be heard before and after completing the mission, Fixed an issue where players could block progress in the mission “Shot for Shot” by shooting a target before it becomes an objective, The "Scouting Certification" mission is no longer completed automatically, Vurhonga Savanna’s dialogue has been adapted to the reintroduction of, Fixed the description for the "Resting Behaviour" mission asking players to spot a resting, Fixed an issue where codex incorrectly listed Weapon Class 4 as recommended equipment for, Fixed rendering issue that would lead to a crash on specific graphics cards, Fixed issue with Parque Fernando achievements not unlocking (we are working on a fix for already unlocked achievements), Fixed mission progression issue when not shooting the dynamite from the expected position in the mission “The Gold Mine”, Overhaul of networking for a better and more stable multiplayer experience, Overhaul of animal animations, especially transitions for all animals, Message of the day is now available in the Main Menu, DLC should now work correctly in offline mode on PC, Fixed issues with music not playing correctly in Main Menu and outposts, Fixed issue of being able to crouch at full running speed, Fixed issue of being unable to dismantle Duck decoys, especially in multiplayer, “Look at” animations of animals no longer snap, Scent eliminator no longer loops its animation when having aim toggle set to “on”, Fix poacher traps not being re-enabled if you quit out after the mission started, Fixed issue with stuck progression on the mission Traffic Jam, Fixed issue blocking players from completing the Brother’s side mission arc in Vurhonga Savanna, Improvements to the Waterfowl Blind dismantle interaction and the positioning of points of interest icons, “CONNI #12” - fixed an issue where players needed to examine different types of clues from different foxes not just different tracks from different foxes, “Technical Demonstration” - fixed an issue that prevented players from making progress on an objective before the previous objective had been completed, “Our Place at the Potholes” - added a fix to restart the mission for players blocked for progressing, “Across the Savanna” - fixed an issue that made this mission from being unplayable if beaten in a previous game, “Flip’s Naked Eye Challenge” - fixed an issue where the objective was checking what the player currently had equipped when harvesting an animal instead of what they had equipped when they shot the animal, Ducks no longer teleport away if not harvested fast enough, Fixed issue with canines playing their hit reaction twice, Decoy and blind icons are now always visible on the map, no matter how far they are from the player, Improved network connection reliability and stability, Added status popups when joining or creating a multiplayer game. Fix for icons not always being removed from the map when exiting to main menu and then re-entering the game. Animals will now move smoother from one place to the next and jitter less, Fixed issue of not being able to join a multiplayer game even if there was a last open slot remaining, Fixed issue of character standing while inside a layout blind, Fixed animation issue of Bison twisting its head unnaturally when hit, Fixed animation issue of recoil of shotguns going outwards, Fixed issue that caused player footsteps to be muted when holding Huntermate or certain items, Improved audio mix in the Trophy Lodge to better hear the birds in the trees, Updated the numbers for Rooms, Platforms and Plaques in the Spring Creek Manor Trophy Lodge. My Savage 30-06 is the least picky, shooting 1â³ groups at 100 with Herters or other crappy ammo, and much smaller with decent ammo. About Community. Holding Breath no longer toggles sprinting, Fixed issue of the wounded deer not spawning correctly during Fleischer - Returning the Favor mission, Fixed issue of antlers & horns becoming offset if the animal was harvested in a multiplayer game by a non-shooter, Fixed issue of Snort Wheeze caller listed as compatible for, Fixed issue of several animals’ fur variation missing in the Harvest Screen, Fixed issues with binoculars in 3rd person animations, Fixed visual issue when going from stand to prone with Cacciatore 12G while aiming down sights, Bolt-action rechambering animation no longer plays when firing SA shotguns with Muscle Memory 1, Reintroduced animation for changing zeroing leaf on KING 470DB, Unlocking Zeroing no longer requires both Breath Control and Steady Hands but only one of them, Fixed animation issue with Cacciatore 12G when chambering next shell after aiming down sights, STRECKER 20GA no longer plays leaf animation when changing the zeroing, Fixed issue with being able to endlessly chamber bullets on the Cacciatore 12G while aiming with Manual Chambering being switched on, Fixed visual issues when using Deer Grunt Caller, Fixed issue of not being able to switch callers when prone, Fixed issue of holding breath not creating audio, Fixed issue with Red Raptor sights not zooming properly on shotguns, Fixed issue of infinite reloading on shotguns, Fixed issue of VIRANT KLASIKA looking the same as VIRANT EXPRESS, Fixed issue of .270 looking the same as Huntsman, Updated animal distribution on Parque Fernando, Updated the texture on the Helios scope so it is less dark, Fixed issue of losing equipment that has been placed in multiplayer when not being the host, Fixed issue with downed birds despawning before being harvested, Fixed issue with the camera bobbing up and down when not moving, Changing reserve from the shooting range no longer grants infinite ammo, Arctic Outfit no longer obscures iron sights on Caversham 12G when aiming, Changed the description of “Moby Deer” achievement to specify that albino deer must be harvested in Hirschfelden or Layton Lake, Renamed Storage, Locker and Inventory when using the Store in order to name it consistently, Focused Shot perk works correctly with iron sights. Fixed bug where the pellet spread for the Caversham 12-gauge shotgun was very wide with all ammo types, Fixed crash related to missing contextual help. 3 comments. I think my favorite is what you listed from Henry David Thoreau – “I went to the woods because I wished to live deliberately, to front only the essential facts of life, and see if I could not learn what it had to teach, and not, when I came to die, discover that I had not lived.”. 12G Birdshot has been reworked to ensure effectiveness for hunting the Canada Goose; Reduced the integrity reduction for the 420gr crossbow bolt to coincide with the 420gr compound bow arrow 30.06, .308, hell even .303 (Brit) for an Enfield they ALL get the job done, a competent hunter/shooter can take ALL of the big game species in North America with any of the aforementioned rounds. Animals should no longer spawn in front of players, With the exception of unlocking the first mission in a Side Mission arc, Side Mission arcs in Layton Lake and Hirschfelden no longer require progress through the Main Mission arcs, JÄGER - A PICTURE FOR HER BOOK - adjusted the photo parameters to make it easier to take a suitable picture, FLEISCHER: A TROPHY TO REMEMBER - changed the required game score from GOLD to BRONZE, TRAMPFINE: THE RETURN OF BEAR MAN - adjusted the photo parameters to make it easier to take a suitable picture, VUALEZ: WILDLIFE CONTROL - made the Jackrabbit Caller objective optional, VUALEZ: THE BIG COYOTE TOUR - Only need to harvest, CONNORS: CAPTURING THE LANDSCAPE - locations of landmarks are given on the map when mission is selected, CONNI #10 - removed game score requirement, CONNI #15 - changed game score requirement from GOLD to SILVER, CONNI #19 - required fox harvests changed from 4 to 2, JÄGER #2 - removed the location requirement, JÄGER #3 - removed the night time requirement and the location requirement, JÄGER #4 - removed the trophy score requirement, JÄGER #5 - changed the required harvest animal from, JÄGER #7 - changed the required harvest animal from, SOMMER #8 - changed the required weight requirement from >= 30 kg to >= 25 kg, TRESSLER #4 - removed game score requirement and weight requirement, TRESSLER #6 - required boar harvests changed from 4 to 2, required equipment changed from the .454 Rhino to any handgun, DOC #2 - removed the animal color variation requirement, DOC #4 - changed the required harvest animal from, DOC #5 - removed the weight requirement and changed the maximum shot distance from 30 meters to 40 meters, DOC #6 - changed the required harvests from 3 to 2, removed GOLD game score requirements, and added requirement for, DOC #9 - there weren’t many bears in Kraken Highs, so we changed the required hunting location to Mount Kraken; we also removed the animal weight requirements, DOC #14 - adjusted mission to allow for a wider range of photographs, DOC #17 - changed the required completions from 2 to 1, removed the requirement to use a bow, removed the requirement to hunt from a specific location, DOC #20 - removed game score requirement, removed the night time hunting requirement, DOC #22 - changed the minimum shot distance from 150 meters away to 75 meters away, DOC #23 - removed the game score requirement and added requirement for 100% Quick Kill Bonus, DOC #24 - changed the required completions from 3 to 2, adjusted the minimum animal weight requirement from 85 kg to 70 kg, DOC #25 - adjusted the minimum shot distance from 250 meters away to 150 meters away, DOC #27 - removed GOLD game score requirement and added requirement for 100% Quick Kill Bonus, DOC #30 - changed the required completions from 3 to 2, HOPE #2 - changed mission requirement to Harvest 2, HOPE #3 - changed mission to harvest 2 males, HOPE #5 - changed required animal harvest species from, HOPE #7 - changed required animal harvest species from, VUALEZ #2 - removed night time harvest requirement, VUALEZ #4 - mission reworked to harvesting a, VUALEZ #6 - changed the required completions from 4 to 2, removed, VUALEZ #7 - removed specific weapon requirement, CONNORS #3 - removed night time harvest requirement, CONNORS #4 - change minimum shot distance from 200 meters away to 125 meters away and removed weapon requirements, CONNORS #5 - removed GOLD game score requirement, changed maximum shot distance from 30 meters to 40 meters, and added requirement to score a Quick Kill Bonus of 50% or greater, CONNORS #6 - changed GOLD game score requirement to SILVER, removed weapon requirements, CONNORS #10 - changed GOLD game score requirement to SILVER, REVENGE OF GRANKIN #2 - changed maximum weight requirement from <= 12 to <= 14 kg, FRIEND OF THE NENETS #4 - adjusted the required harvest from 3 to 2, removed trophy rating requirement, User Interface has been aligned with the console version, Added a host icon to the multiplayer scoreboard (Default key “i”), Added visual feedback when saving the game.
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